In the actual game, he does his trademark bowlegged stance and then goes straight to the outstretched arm pose. This mockup title screen shows how the Z would've looked on top of the normal title.Īn alternate, simpler world map backdrop, similar to The New Challengers.Ī normal Hadouken windup animation for new hidden character Akuma, like the one for Ryu and Ken. The Ultimate Championship subtitle was added to the selection menu in Capcom Arcade Stadium. Whether the "Z" was also meant for the international logo or was for an early Japanese title is unknown. The Ultimate Championship was intended for the international title, as seen in a prerelease promo (shown above). ↑ 8.0 8.A The New Challengers-style subtitle and a "Z" like the "X" on the Japanese version's logo. Special Thanks: Arts Vision, Idea Sound, Sol Studio.Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto).Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor.Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura.Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon".Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro.Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret.Game Design: Murasaki Umagoyasi, Spp Iorya.This version was not released outside of Japan. Though characters from both series appear in the game they are not controllable by the player, acting solely as avatars.Īs well as a Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This being said, the game is actually influenced by Street Fighter Alpha and the Darkstalkers franchise, with most Street Fighter II characters missing. In order to achieve this, you must eliminate coloured gems on your side of the play area and produce combos when doing so.ĭespite its name there was never a " Super Puzzle Fighter 1" - it is merely just a play on Capcom's earlier game, Super Street Fighter II Turbo. Similar to other "falling piece" puzzle games, the aim of Super Puzzle Fighter II Turbo is to eliminate your opponent by filling their playfield with blocks (or gems, in this case). 4.2 Dreamcast version (for Matching Service).
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